TYPES OF ENGINEERS AND THEIR ELAN

Architectural engineers / geomancers -  Capable of moving solid stone like its malleable clay. In combat can hurl it like cannonballs at foes, cause it to erupt from the ground and throw people around or crush them. Can create statues and command them. Flat emotionally, greek stoics, goth, sad. tend to develop patches of flinty skin.

HYDRO Engineers (watermen/wherrymen) - water, moisture. Capable of moving water and extracting moisture from the atmosphere. Can liquify solid matter, most easily themselves. In combat can kills people by manipulating their blood and organs. Develop gills. Sleezy and gaudy in their fashion and manners. Wet, slicked back hair, very Miami.

Agriculture. Seeders - can control plant life. They speed the growth of plants. Not used in combat. Greenish skin. Southern hippie style. Overalls and bare feet. ALways bare feat.

Kludgers - They manipulate machinery, making broken things work. They are the mcguyvers of the world, and can swiftly slap together crude machinery, like cranes, pulleys, drills, and repair damaged weaponry and repair Dycortiq armor suits. They can crudely make generators and batteries work. In combat they work as teams of cannoneers to operate big guns firing plasma and rail guns using electro magnetic rails to fire huge projectiles. When new pieces of Ignota tech are captured they work to reverse engineer it into something they can understand and use.

They are the scientists of the world, but it takes them ages to reverse engineer new tech.

Their fashion is very chinese industrialist. Those fastidious party tunic suits with the crisp black collars and black gloves. Simple and bold, crisp. They are polite to a fault.

Doctors/Medics (Sarxers/Alienists) - They can knit flesh and induce rapid cell mitosis. They can reattach severed limbs or create new ones. They can synthesize poisons just as easily as medications. In combat they are necromancers, and as such can send out spores that animate corpses and control them, or vomit a caustic spray. Their magical ammo comes in the form of severed limbs they carry around like a quiver on their backs. They tend to have grayish skin due to their persistent necrosis and extra fingers and facial features in odd places.

They're the most competitive school for top spots in the heirarchy for those "blessed" with a sarxer parasite. They are the wealthiest school, and they are the most fashionably dressed, and plastic surgery makes them look otherworldly beautiful, until shortly after when use of their powers renders them irreversibly gaunt and stretched and skull-like.

They come across as incredibly kind, polite, nice, and mormon, and RICH. ALways gorgeous, always extremely well dressed, even on the battlefield.

Sunmen, thermal engineers - manipulation of light and heat, fire. They manage the temperatures in the domes. Capable of ray blasts, fire, etc. For those looking to get into a purely combat engineer career, this is the school of choice. Their skin is reddish, and burnt in many places. Skilled users have melted facial features. Before being burned by their powers, they are like icarus when they start out, angels with perfectly colored skin and shining blonde hair, acting like surfer bros, always in shorts, sandals, and bare chested, taking in the sun.

Aero Engineers (miasmatists) - control of the atmospheric makeup. They can extract and isolate gases. Hydrogen comes from them. They control the clouds and induce rain and wind, they keep the air circulated and clean. They can become gaseous forms and kill someone from the inside. Can throw solid gusts of air. Can fly. Have to wear bulky weighted boots because they tend to float and leave the ground accidentally.

They're airheads typically, flighty, flakey, pleasure seeking, luxuriant. Their style is very dressy, favoring flowy white suits and gaussy gowns.

Demonologists - undertakers, work closely with the parasites somewhat. Can create and control a variety of insect life. Can give birth to and summon "demons" (they're just big bugs in reality). Have goatish deformities. Goat eyes, goat legs, clawed hands, ram horns.

Very college professor look and demeanor. Lecturing, hectoring, elbow patches and gold cardigans with red ties and bow ties.